Reworking of the Secret Dungeons

1.       Changes

a)      Level and Difficulty

b)      Vesbit

c)       Luto‘s Admission Ticket

d)      Quest Rewards

 

2.       New Content

a)      Equipment

b)      Titles

c)       Dungeon

 

 

1.      Changes

 

a)      Level and Difficulty

 

 

Was

Now

Appropriate character level (Normal, Hell)

50 – 70

60 - 70

Item levels (Normal)

70

75

Item levels (Hell)

85

90

 

·         The monsters now have a higher level, more health and higher attack and defence values. In addition they can also receive additional buffs.

 

b)      Vesbit

 

·         The various coloured Vesbit stones will be replaced in the next mainentance with a new more unified Vesbit version.

·         The new Vesbit allows you to create dual Magic Stones.

·         The secret dungeon coin can be exchanged for the new Vesbit.

 

c)       Luto’s Admission Ticket

 

·         All previous entry tickets will be replaced by Luto’s Admission Ticket.

·         Entering the secret dungeons on ‘Normal’ costs 1 Admission Ticket, on ‘Hell’ 2 Admission Tickets.

 

d)      Quest Rewards

 

The rewards for the secret dungeon quests have been adjusted as follows:

 

Quest

Was

Now

 

Coins

Coins

Vesbit

Daily secret dungeon quest

1

2

1

Introductory secret dungeon quest

1

2

1

Daily secret dungeon quest (random)

2

2

2

 

 

1.      Changes

 

a)      Equipment

 

Mk3 Machine Set

 

 

2 parts

Additional damage +1,5%

4 parts

Attack +1%

Magic attack +1%

Defence +1%

Magic defence +1%

5 parts

If you are hit, there is a 2% probability that your defence/magic defence increases by 1.5 for 5 sec. (cooldown: 10 sec.).

In Power Boost you receive 30% less damage for 10 sec. (cooldown: 30 sec.).

 


 

Strengthened Mk3 Machine Set

 

 

2 parts

Additional damage +3%

4 parts

Attack +2%

Magic attack +2%

Defence +2%

Magic defence +2%

5 parts

If you are hit, there is a 4% probability that your defence/magic defence increases by 1.5 for 5 sec. (cooldown: 10 sec.).

In Power Boost you receive 30% less damage for 20 sec. (cooldown: 30 sec.).

 


 

Dragon Era Set

 

 

2 parts

Critical hit +3%

4 parts

Attack +1%

Magic attack +1%

Defence +1%

Magic defence +1%

5 parts

When you are hit, there is a 5% probability that you absorb 15% of the damage and a protective shield is created (5 times, duration: 15 sec.).

+10% critical damage for 10 sec. in Power Boost (cooldown: 30 sec.) (dungeon).

+5% critical damage for 10 sec. in Power Boost (cooldown: 30 sec.) (PvP).

 


 

Enchanted Dragon Era Set

 

 

2 parts

Critical hit +6%

4 parts

Attack +2%

Magic attack +2%

Defence +2%

Magic defence +2%

5 parts

When you are hit, there is a 5% probability that you absorb 30% of the damage and a protective shield is created (5 times, duration: 15 sec.).
+20% critical damage for 10 sec. in Power Boost (cooldown: 30 sec.) (dungeon).

+10% critical damage for 10 sec. in Power Boost (cooldown: 30 sec.) (PvP).

 


 

Type E Alterasian Set

 

 

2 parts

Attack speed +3%

4 parts

Attack +1%

Magic attack +1%

Defence +1%

Magic defence +1%

5 parts

When you are hit there is a 5% probability that you will receive 10 MP (cooldown: 10 sec.).

In Power Boost there is a +10% attribute activation probability for 10 sec. (cooldown: 30 sec.) (dungeon)

In Power Boost there is a +5% attribute activation probability for 10 sec. (cooldown: 30 sec.) (PvP)

 


 

Strengthened Type E Alterasian Set

 

 

2 parts

Attack speed +6%

4 parts

Attack +2%

Magic attack +2%

Defence +2%

Magic defence +2%

5 parts

When you are hit there is a 5% probability that you will receive 20 MP (cooldown: 10 sec.).

In Power Boost there is a +20% attribute activation probability for 10 sec. (cooldown: 30 sec.) (dungeon)

In Power Boost there is a +10% attribute activation probability for 10 sec. (cooldown: 30 sec.) (PvP)

 


 

Amorphyst Set

 

 

2 parts

Additional damage +4%

4 parts

Attack +1%

Magic attack +1%

Defence +1%

Magic defence +1%

5 parts

When you are hit you have a 3% probability of stealing HP from 2 enemies (without immobility, cooldown 10 sec.) not stackable.

Power Boost activation restores 10% of your HP (cooldown: 30 sec.) (dungeon)

Power Boost activation restores 5% of your HP (cooldown: 30 sec.) (PvP)

 


 

Improved Amorphyst Set

 

 

2 parts

Additional damage +8%

4 parts

Attack +2%

Magic attack +2%

Defence +2%

Magic defence +2%

5 parts

When you are hit you have a 3% probability of stealing HP from 3 enemies (without immobility, cooldown 10 sec.) not stackable.

Power Boost activation restores 20% of your HP (cooldown: 30 sec.) (dungeon)

Power Boost activation restores 10% of your HP (cooldown: 30 sec.) (PvP)

 


 

Ancient Guardian Set

 

 

2 parts

Critical hit +1,5%

Attack speed +1,5%

4 parts

Attack +1%

Magic attack +1%

Magic defence +1%

5 parts

When you are hit there is a 10% probability that suffered damage is reduced by 20% (cooldown: 10 sec.)

Power Boost activation removes negative status effects and provides 50 MP (cooldown: 30 sec.) (dungeon)

Power Boost activation removes negative status effects and provides 25 MP (cooldown: 30 sec.) (PvP)

 


 

Strengthened Ancient Guardian Set

 

 

2 parts

Critical hit +3%

Attack speed +3%

4 parts

Attack +2%

Magic attack +2%

Defence +2%

Magic defence +2%

5 parts

When you are hit there is a 10% probability that suffered damage is reduced by 40% (cooldown: 10 sec.)
Power Boost activation removes negative status effects and provides 100 MP (cooldown: 30 sec.) (dungeon)

Power Boost activation removes negative status effects and provides 50 MP (cooldown: 30 sec.) (PvP)

 

 

b)      Titles

 

White Knight Liberator

Visible:  10x Temple of Testing 'Hell'

Unlocked: 199x Temple of Testing 'Hell'

 

Options: critical hit +1%, attack speed +% (max. +20%), 15% probability of dodging Heimdall, 15% damage bonus against Heimdall, 3% probability of +1% HP when attacking

 

c)       Dungeon

 

Fallen Guardian: Heimdall

 

Once, long ago, Heimdall’s task was to protect Hamel from all and any evil. He was the last to learn the technique behind the cleaning of Dark Eldrit.
Then one day Heimdall disappeared without a trace and has now reappeared, this time possessed by the Demons. To defeat the Fallen Guardian you will need to enter the Temple of Testing…

 


 

New dungeon in Hamel: Temple of Testing

 

 

 

 

·         Shasha accompanies and helps you

 

Name

Shasha, High Priestess of the Water

Buff

Protective Water Sphere

Effect

100% damage resistance

Duration

10 seconds

 

·         When you fight against the Testing Mage or the Testing Guardian you will receive the following buffs:

 

 

Name

Testing Mage

Buff

Magical Cape

Effect

+2 MP per second

 

Name

Testing Guardian

Buff

Impenetrable Shield

Effect

25% damage resistance

 

·         If you fight against shadow characters (e.g. Shadow Rena) you will receive a buff that increases your attack and magic attack by 110%